Wednesday, September 25, 2013

Week 3 Blog - Trisha Patel

Today our group continued to work on our game. Even though we already decided to use Isaac's game, every time we meet we seem to forget what the core mechanics of the game are. For example, we didn't decided until today what exactly the purpose of the game was. However, I think it worked out better that we waited two weeks to make a decision; otherwise it would be a rushed decision. We had time to put all our thoughts from Citadel, San Juan, Guillotine, and parts of all our games to make a complex yet fun game. 

I particularly wanted to have a deck of cards with "gold points" in it, all holding different denominations. However, we had conflict because Hai Ahn pointed out that it would be hard to buy and trade goods if some items cost 3 point but you only have a 4 point card. We aren't incorporating an exchange or change system in our game, so this would be a disadvantage for the players. Isaac suggested that we make a prototype for next week that includes a range of denominations, and we can change it if this mechanic causes NPE.

We also started working on the more interesting parts of the game, the theme! Since we have an 49er's theme with the California Gold Rush, we brain stormed different buildings that would be found in this time period. Mihaly had a clever idea of using the Post Office as a medium of trade between two players, which will lead to player interaction. However, we did have issues with how the town houses and hotels are different. We were not sure what their special functions would be, because they don't tie in much with the team of gold mining. However, as a team we finally decided to have all rest areas as a set of cards that encourages players to buy buildings of the same type. Players will have incentive to incorporate both town houses and hotels into their part of the town, and the makers of the game find a way to incorporate the buildings into the theme. 

Overall, today was a successful class, mainly because we finally got through a full game of San Juan! Last week, the game seemed like rocket science to all of us, or at least to me. However, this week my classmates walked through the first few turns with me until I got the hang of the game. Halfway through the game, I noticed we were using strategies. I was building all violet buildings, Mihaly was being a chaos player and always picking Prospector, etc. After playing this game again, I realized how many different options the players have even though they are only picking from one deck of cards.

Tuesday, September 24, 2013

Week 2 - Isaac Tyan

Brainstorming together during class has greatly helped us figure out the core mechanics of our card game. Each member makes a unique contribution to our discussions. Hai Anh and Trisha have a lot of great ideas that help guide the brainstorming process. They provide direction to our discussion. Mihaly balances things out by asking important questions and identifying potential issues with the decisions being made.

Right now, our group seems to be in a good spot. We are comfortable with working together and are not shy to throw new ideas onto the table. The next phase of the design process should really bring our game to life and help us get a better sense of what can be improved and changed.

Tuesday, September 17, 2013

Week 1- Hai Anh Nguyen

To start off our card game project, we have decided to go with Issac's idea. The idea is relatively simple but it has alot of potential to be a fun game. What I like about his game is that it is very easy to explain. Once we figure out the end goal, it will be easier to figure out the smaller details. A problem with our group is that we all have analysis paralysis. As a whole we tend to be very indecisive and cannot make any decisions. However, I like that we're all open minded and the group engage in the conversation well.